Case Study
User Engagement Concept for iOS Health App
Industry:
Wellness
Project type:
Design Sprint, Concept Development
Duration:
1.5 weeks
My Role in this Project:
Research
Strategy
UX/UI
Prototyping
BACKGROUND
“Propose features and improvements to help the iOS Health App increase Daily Active Users… in 7 days”
This project was a take-home design challenge task as a part of the recruitment process for one of my former employers. In this case study, I’d like to demonstrate my approach to rapid research, design concept development and UI refinement process with limited time/resources.
Phase ONE: Understanding the situation
Conducting Desk, Quantitative and ‘Qualitative’ Research in Two Days
If you don’t know how to orient yourself in a problem space, you will never going to be able to find the solution. That is the reason why I never skip all three pillars of research fundamentals: Desk research, Quantitative research and Qualitative research. Given the strict time constraints of this project, I decided to conduct my research as follows:
Desk Research
Reading online articles and industry reports to understand the situation
Quantitative Research
Creating a survey using Google Forms and publish
Qualitative Research
Tapping into the #ADayInTheLife YouTube trend to supplement quantitative research
Making the Blue-Sky Thinking Effective with the Insights
Every creative process needs effective editing process. The insights uncovered through research gave me the general idea of opportunity areas and what not to focus. Below are what I used as a guideline to guide my ideation phase.
Phase TWO
Ideate, Pitch and Get Feedbacks
After understanding the problem space and our target audience’s behavior, I moved on to ideating feature concepts. For this step, I time-boxed and came up with as many ideas as possible first. Then I performed a self-edit process to narrow down the ideas to three. In the end, I created a pitch one-pager for each concept and shared another survey to my online connections using Google Form.
Make the Decision and Start Running
Out of three concepts I tested, the idea called “Wellness Agenda” resonated the best with the survey participants. This concept was seen as the easiest to insert into people’s day-to-day lives. Also the user feedbacks on each idea pointed out to me what users typically find useful and useless from wellness apps in general.
Phase Three
Checking the Feel of the Idea with ‘Just Enough’ Prototyping
The idea that sounds good as bullet points of text could turn out to be a bust in actual execution. In order to avoid this from happening at the late stage of a project, I always test the concept in a full-flow as early as possible.
This step helped me test how the concept for the new feature would feel like as a part of the iOS Health app.
Additionally, it gave me ideas for the right amount of text per screen, and page hierarchy.
Phase Four
Refine
After the phase three, I submitted my project for the review. The feedbacks I received from the team pointed out that I fell short on demonstrating good UI design skills. They gave me additional 2 days to refine the UI.
These comments gave me good directions on where to focus on my refinement effort. Based on the feedbacks, I did a series of UI design studies. This steps allowed me to spend more time with the area that I was not able to invest in during the previous phase and gave me a chance to develop more cohesive UI proposal for the concept.
Phase FIVE
Demonstrating the connections between research insights, strategy and execution
The final step of the project was to demonstrating the refined UI. For this, I doubled down on showing the connection between all design decisions with learning from each phase of the project.
Conclusion
“What is the best action I can take to remove the unknown?”
When starting a new project, it is easy to feel overwhelmed by the amount of tasks that need to be completed within the time given. Someone might get an urge to start fiddling with screen design right away, but it is important to remember that taking the time to think about the best action to reduce the amount of unknowns I have in the project often results in faster execution.This project reminded me of the importance of scrappy user research, rapid prototyping and iterative design process.